*UPDATED* 1/4/09
Size | Move | Close Combat | Target | Save | Kill | Traits | |
Death Dealer | 1 | 6” | D6+1 | 4+ | 4+/6+ | 7+ | Speed / 12” |
Vampyre | 1 | 6” | D6 | 4+ | 4+ | 7+ | Speed / 10” |
Vampyre Lord | 1 | 6” | D6+1 | 4+ | 4+/5+ | 7+ | Speed / 12” Independant |
Lycan / Wolf | 2 | 8” | 2xD6+1 D10 | 5+ | 4+/6+ | 8+ | Hits / 2 Climb / 6” Jump / 12” |
Lycan / Human | 1 | 6” | D6 | 4+ | 4+ | 7+ | Speed / 10” |
Lycan Lord | 1 | 6” | D6+1 | 4+ | 4+/5+ | 7+ | Jump / 12” Independent |
Hybrid | 1 | 8” | D6+3 | 5+ | 4+/4+ | 8+ | Speed / 12” Jump / 12” Independent |
Human | 1 | 4” | D6 | 3+ | -/6+ | 6+ | |
Human / Hunter | 1 | 4” | D6 | 3+ | 5+/6+ | 6+ | Independant |
Human / Tactical | 1 | 4” | D6 | 4+ | 4+ | 6+ | Independent |
Weapons Name | |||||||
Range | Damage | Type | Traits | ||||
| |||||||
Auto Pistol | 15” | 2xD6 (per pistol) | Squad | Persistant* | |||
Assault Rifle | 20” | 2xD6 | Squad | Auto | |||
Shotgun | 10” | D6+2 | Squad | LZ (1”/LOS) | |||
| |||||||
Shuriken | 8” | D6 | One-Shot! | Piercing / 1 | |||
Shuriken / Grenade | 8” | D10 | One Shot! | Killshot LZ (2”) | |||
Grenade | 8” | D10 | Pack | LZ (2”) | |||
Sword / Knife | Close Combat | As User | - | Parry Piercing / 1 |
I still haven't play tested these as of yet. So they are still just my base stats. If you play SST you'll see they are pretty close to the original stats used for the game.
The biggest changes are the "Speed" trait and the specialty rounds. "Speed" is handled the same as the "Jump" trait however it is primarily on a horizontal plane versus a Vertical plane. This represents the dexterity of the Vampyres. However Vampyres can technically jump over things as well. Treat this trait as the jump used by M.I. in the game. As such Vampyres may fire their weapons during the "Speed" movement.
Also the specialty rounds that are made of U/V and Silver Nitrate may only be fired by pistols. The quantity of rounds available are so low that they wouldn't be wasted. These have the "Persistant" trait. This means that any figure that was successfully hit must roll a save at the beginning of every turn before doing anything else. This represents the poisonous effects of the round coursing through the body.
If you try these out let me know what you think or how they work. Hopefully I will get a chance to throw a quick game together soon.
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